Search found 6 matches

by odomobo
25 Feb 2018, 18:14
Forum: Strategies
Topic: Ai layouts
Replies: 6
Views: 1282

Re: Ai layouts

pier4r wrote:desperate push (if it makes sense)


When should you do a desperate push?
by odomobo
22 Feb 2018, 18:00
Forum: Strategies
Topic: Improve my ai
Replies: 4
Views: 791

Re: Improve my ai

Maybe you can post screenshots of your logic, and explain what it does/what you want it to do. Otherwise, it's hard to give meaningful advice
by odomobo
22 Feb 2018, 02:42
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4778

Re: Node Reactivity Depth Discussion(+10ms per node)

This also sounds like a fun idea for this game, an alternate game mode could be puzzle challenges in offline player mode. A player could be given a working AI, but to pass the level, they must reduce the AI by x nodes and still pass the level. Or maybe win the match in 10 less seconds, or win by 1 ...
by odomobo
21 Feb 2018, 23:13
Forum: Feature Requests
Topic: Untag All Action Node
Replies: 3
Views: 587

Re: Untag All Action Node

It's pretty easy to make an "untag all" sub-AI. It makes sense to limit the number of actions as much as possible/practical, to improve ease of selecting them. On the other hand, it's only 1 additional action, and seemingly a very useful one. Also, sub-AIs contribute to a different kind of...
by odomobo
20 Feb 2018, 19:23
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4778

Re: Node Reactivity Depth Discussion(+10ms per node)

drartimus, you make some good points, so I'll post all of my thoughts on the matter. TL;DR: it's important to strictly reward players for making smarter AI, even if such AI is much more complex. The idea of node reactivity is appealing, since it has many real-world analogs. Chess engines which do le...
by odomobo
19 Feb 2018, 17:44
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4778

Re: Node Reactivity Depth Discussion(+10ms per node)

I just got the game a few days ago, so take this for what it is, but... Please don't implement this. I think it can only be harmful from a gameplay perspective. I have many thoughts related to this, but the main reason is that it's important to strictly reward players for making a more intelligent A...

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