Search found 56 matches

by Christian
18 Dec 2016, 11:25
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 2442

Re: conditional subtrees

Would be needed for trees that calculate a condition.
by Christian
18 Dec 2016, 10:54
Forum: Release candidates
Topic: Alpha 6
Replies: 107
Views: 6534

Re: Alpha 6

I guess I will need a few days until my first deployment but so far I am loving it. So rewarding to use subtrees to maximize efficiency of your ai.

Finally you can post AI's and without posting all of your ais nobody knows what's really going on. :lol:
by Christian
17 Dec 2016, 18:06
Forum: General Discussions
Topic: My points are up for grabs!
Replies: 12
Views: 816

Re: My points are up for grabs!

I did this too few days ago. Right now I won't finish my ais with subtrees at the horizon.
by Christian
16 Dec 2016, 12:16
Forum: Feature Requests
Topic: No Warning Message of Synchronisation error during match replay
Replies: 24
Views: 1403

Re: No Warning Message of Synchronisation error during match replay

Send you logs from match replay. I am for some reason not able to open dev-console in ai-editor.
by Christian
16 Dec 2016, 09:56
Forum: Feature Requests
Topic: No Warning Message of Synchronisation error during match replay
Replies: 24
Views: 1403

Re: No Warning Message of Synchronisation error during match replay

Screen recording? Where do I find the game logs?
by Christian
16 Dec 2016, 09:19
Forum: Feature Requests
Topic: No Warning Message of Synchronisation error during match replay
Replies: 24
Views: 1403

Re: No Warning Message of Synchronisation error during match replay

I am using mopile phone to play. I get the message for Synchronization error quite frequently (even with 100% stable WIFI). At bad times 4 or 5 times while watching and analyzing a match replay in slowmo. Or while in AI-editor and editing Ai´s. In both cases I would never ever want to use server dat...
by Christian
15 Dec 2016, 09:16
Forum: Strategies
Topic: Code Recipies (and the opinion of a new player).
Replies: 11
Views: 1665

Re: Code Recipies (and the opinion of a new player).

For example, in the video your shotgun dude tries to grab the final ball and takes a pounding, so he runs away. Later on the match (on several occasions) you grab it then drop it when the shields are low. From the vid its clear that this allowed you to steal the ball, so congrats on finding a succe...
by Christian
14 Dec 2016, 14:33
Forum: Devlog
Topic: Sub-trees (Alpha 6)
Replies: 32
Views: 2126

Re: Sub-trees (Alpha 6)

I am prepared for a no. In most cases target selection for different ranges is identical at least in my AI's. Except for the range naturally. So "infusing" the wanted range (short, medium, long or oor) into a subtree from outside would be great instead of building four subtrees for that. B...
by Christian
14 Dec 2016, 14:08
Forum: Devlog
Topic: Sub-trees (Alpha 6)
Replies: 32
Views: 2126

Re: Sub-trees (Alpha 6)

I guess it is too much to ask for parameterized subtrees? :lol: :mrgreen:
by Christian
14 Dec 2016, 14:04
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 24793

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

So my point is, unless one uses a testing account to refine AIs without losing points on the main account, keeping the main account high without losing points is not trivial. I would say it is the other way around. I am way too lazy to maintain a testing account und synchronizing AI's between them ...
by Christian
14 Dec 2016, 12:27
Forum: Strategies
Topic: Rock-Paper-Scissors on SYP
Replies: 17
Views: 1723

Re: Rock-Paper-Scissors on SYP

My AI got beaten this morning. And like usual, the most succesful ai's/strategies get defeated by players about 450 points below my elo trying something for me drastically new. :lol:
by Christian
14 Dec 2016, 12:16
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 24793

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

Don't know if you agree with this, but this game is a lot about collaboration. I do agree. Playing many games like I do helps immensely testing and refining you ai's. Considering that there may not always be a perfect ai or strategy you can use many matches to determine "trends" or the me...
by Christian
14 Dec 2016, 09:44
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 24793

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

I think your split team is pretty good. I think you have beat me every time I played you on that map the last few days. Considering that I don't consider it one of my weakest maps, I'd say you are doing fine. It has been getting better lately. In 5.2 it was a horrible gamble on my side. Now things ...
by Christian
13 Dec 2016, 23:57
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 24793

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

Thanks very much. Nothing can beat a nice streak of lucky map assignments. :lol:

Enough for now. I am gonna rest for this night to return rested in the morning and lose about 100 points on meeting point, barred spiral and split team. ;)
by Christian
13 Dec 2016, 23:25
Forum: Strategies
Topic: Rock-Paper-Scissors on SYP
Replies: 17
Views: 1723

Re: Rock-Paper-Scissors on SYP

I just lost to you on MG. I watched the replay several times and our strategies were the same but your sg was a little faster to shoot so I think I need to simplify one or two nodes to go for a draw (and then think of something to win). Now I rewatched it too. I guess I know the reason why my shotg...
by Christian
13 Dec 2016, 22:59
Forum: Strategies
Topic: Rock-Paper-Scissors on SYP
Replies: 17
Views: 1723

Re: Rock-Paper-Scissors on SYP

I am very curios about mind game. Since my last fix of the ai's I haven't been beaten there. I met you at this map (and I lost). I watched the match over and over again and I'm not able to re-engineer your AI. Well done and for me ... unbeatable :cry: I don't know. To be honest I don't think my ai ...
by Christian
13 Dec 2016, 18:16
Forum: Strategies
Topic: Rock-Paper-Scissors on SYP
Replies: 17
Views: 1723

Re: Rock-Paper-Scissors on SYP

I am very curios about mind game. Since my last fix of the ai's I haven't been beaten there.
by Christian
13 Dec 2016, 17:50
Forum: Strategies
Topic: Rock-Paper-Scissors on SYP
Replies: 17
Views: 1723

Rock-Paper-Scissors on SYP

It is not bot wise but regarding strategy. There are three major strategies on that map: - rush for resources - mid range fight - long range fight They relate to each other like: long range fight > mid range fight > rush for resources > long range fight. Finding a working middleground will be very h...

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